![]() Another fast section of road in the forest leads to Blanchimont. Mass arrived there expecting to see bits of car all over the road but was appalled to discover it was in fact bits of a marshal.Īfter Masta, and at the end of the subsequent Holowell Straight, there used to be a sharp hairpin at the entrance to the town itself, which was later bypassed by a quicker, banked right hand corner. During one of his pitstops at night, Hans-Joachim Stuck shouted to his co-driver Jochen Mass over the noise that he should "look out for body parts at the Masta Kink". Jackie Stewart's crusade to improve safety in racing was set in motion by his crash there in 1966, when his BRM ended upsidedown in the cellar of the farmhouse on the outside of the corner, with fuel gushing out of the tank onto Stewart, who had broken ribs to add to his misery.Īnother particularly gruesome story comes from the 1972 24 hour touring car race during which three drivers were killed. That Masta was lost to F1 racing after the 1970 race was partly its own fault. After a long run from Malmedy, the cars would reach top speed before having to negotiate Masta, a high speed left-right chicane, and a good exit speed was vital as it is followed by another long straight run to Stavelot. The Masta Kink was one of the most fearsome sections on any race track in the world, requiring skill and bravery in equal measure to get it right. Near Malmedy, the Masta straight begins, which is only interrupted by the fast Masta Kink between farm houses before arriving at the town of Stavelot. The old race track continued after Les Combes towards Burnenville, passing this village in a fast right hand sweep. ![]() At Eau Rouge, southbound traffic was allowed to use the famous uphill corner, while the opposite downhill traffic had to use the old road and U-turn behind the grand stands, rejoining the race track at the bottom of Eau Rouge. Until 2000, it was possible to travel over the race track when it was still a public road. The Belgian Grand Prix was held at Spa-Francorchamps for the first time in 1924.īack then, the Belgians took pride in having a very fast circuit, and to improve average speeds, the former slow uphill U-turn at the bottom of the Eau Rouge creek valley, called the Ancienne Douane, was cut short with a faster sweep straight up the hill, called the Raidillon. Racegroove map balancing to avoid a pitch black groove line for saturated RRBINs.Designed by Jules de Their and Henri Langlois Van Ophem, the original 15 km (9.3 mile) triangle-shaped course used public roads between the Belgian towns of Francorchamps, Malmedy and Stavelot. Improved outer scenery (mostly to hide bigger holes)Ĭompletely new set of LOD Out values to reduce models popup while drivingĬompletely new set of Shadows Out to reduce shadows popup while drivingįixed terrain holes (tuned LOD out) in the distance (for both back and front)įixed terrain edge textures to avoid lateral “”running”” white glitchesįixed buildings element detaching/smoothingįixed buildings/houses with broken AO mappingįixed Vehicles albedo, saturation and reflectionįixed Blue sponsor flickering on buildingįixed overhang composition to limit flickeringįixed Loading Screen to show correct max vehicles and new logoįixed stickers on marshal huts flickering Various 3D models fix to limit flickering and glitches Various MIP texture fix to avoid flickering and glitches It seems that due to some hard drive failures this track was hard to bring up to date as they had lost some of the original content used to build this track, but they have now released version 2.0 and much like Monaco it uses a lot of the new rFactor 2 technology. TO DOWNLOAD THIS TRACK PLEASE – CLICK HERE Replaced loading screen with new HD version Optimized and cleaned up night lighting glitchesĭefined more realistic movable object reactionsĬleaned up, replaced and improved trackside cameras ![]() Removed pitlane props to reduce the load in the busiest areaįixed dozens –if not hundreds– of object and shadow popups Slightly enhanced billboard crowd textures Optimized LOD and shadow distances on all objects for better performance Optimized building objects for better and smoother performanceĬleaned up and improved building textures Removed messy cubemap reflection property from building materials Optimized billboard vegetation for better and smoother performanceĪpplied subtle random vertex colours to vegetation Optimized armco and other barrier objects for smoother performance Vertex painted terrain for new terrain shader Replaced textured stripes with physical ones Improved trackedge and sidewalk specularity and wet mask Optimized road and terrain objects for smoother performance They have brought this old track bang up to date technology wise with a massive update as listed below, ISI have just released two newly updated historic tracks from 1966 for rFactor 2.
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